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OBJECT OF THE GAME

The Wafter seeks to "notch" as many snivers as possible by Wafting the woombat at them in such a manner as to cause them to fall in a northerly direction and thus into the notch. The inning ends and the score is computed when all the snivers are either notched or notnotched* (* a notnotched shiver is one that has fallen but not into the notch).

The inning more often ends, however, when the woombat either dies or goes into hibernation. Woombats may die of exhaustion from imprudent Wafting or they may die under the spiked shoe of one of the Stompers who are allowed to roam the stomping paths and are also allowed to enter the infield, one at a time, after the first two minutes of play. An inning terminated by one of the Stompers is said to have ended by "sudden death."

Wombats may go into hibernation in the tall grass of the outfield if misplaced by the Wafter, or, rarely, they may hibernate after squeezing under a stumplet. The Screamies seek to frighten the woombat away from the snivers into the tall grass where it may hibernate or onto the paths or the infield where it may be stomped effectively.

The Screamies also seek to weigh down the Wafting iron of the Wafter by covering it with magnetic pellies which they "puff" with great accuracy through their peep sight pelly puffers. Since the Wafter is not allowed to touch his iron beyond the foul line on the handle, getting rid of a "load" of pellies by "hefting" them , owing to the untoward tenacity of magnetic beryllium, is a maneuver which requires both verve and schnell.

A Screamie must exercise extreme care, however, in the placement of his puffs because any sniver accidentally toppled by a puffed pelly is an automatic notch.


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